This is not a Games Workshop endorsed site. Visit www.games-workshop.com for official news and publications
 
HomePortalCalendarGalleryFAQSearchRegisterMemberlistUsergroupsLog in

Share | 
 

 GM's Hint

View previous topic View next topic Go down 
AuthorMessage
Lord Payne

avatar

Number of posts : 620
Registration date : 2007-05-01

PostSubject: GM's Hint   Mon 22 Nov - 12:30:25

On this part of the Doomstones Campaign (more than any other part) you will need to refer to all of your hand-outs to successfully solve some of the clues. The clues are often linked to previous hand-outs, rather than relying on the IQ level of the players.

Th crutz of this adventure lies in the clue solving and interaction with the Monks of Eyrie. You may have already deduced that this part is quite a short section of the whole campaign. However, part 4 is a very large part, so it kind of balances itself out.
Back to top Go down
View user profile
 
GM's Hint
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Mystic Diary 2: Haunted Island
» Tip or Wake, that's The question
» Can anybody scan Spear of Destiny Manuals?
» I love nothing more than creating false hopes.
» Hint for Feoh/othel/Yul

Permissions in this forum:You cannot reply to topics in this forum
Rochford Warhammer Specialist Games Club :: Other Roleplaying games :: Warhammer Roleplay-
Jump to: