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 Stony Ground

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Phlegm

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Number of posts : 747
Registration date : 2007-04-26

PostSubject: Stony Ground   Tue 22 Jul - 17:13:56

Stony Ground

Having rested and recuperated we cautiously examined the far end of the corridor where we discovered five humanoid shaped alcoves. I clambered in to one and was immediately clamped in and hurtled to a nearby chamber where I was deposited onto a multi coloured floor, There were four colours of squares and my starting square was illuminated.

I cautiously made my way across the room, the squares lighting up at each new step until I reached the statue of a king on the far side guarding the exit with an outstretched arm. Exiting to the corridor beyond I lost consciousness and recount the rest from the account given me by my comrades afterwards.

Having seen me disappear into the wall, the rest of the party followed in the same manner as soon as possible. Zionestes, Roscoe and Saladin stayed behind whilst the others took the same trip. They were concerned at the coloured squares on the floor and could detect magic throughout the room. They could also see my body on the far side.

Eldras spider climbed across the room avoiding the whole floor colour issue only to collapse as I had when he reached the other side. Barakor tried to pick his way across and was injured when he stepped in the wrong direction, as was Ripven and Holly. The last three arrived only to find all of their predecessors in a heap having fallen asleep as soon as they reached the far side, though Holly had fruitlessly searched the statue first.*

*Sadly not the only statue we would encounter

Roscoe managed to cross with no problem and also searched the statue, discovering the last segment of the key when he clasped its outstretched hand. Zionestes then had an epiphany, crossed the room in a straightforward manner uninjured, turned to share his revelation, and promptly fell asleep. Saladin was also injured making the crossing, but having crossed we all awoke.

Zionestes revealed his insight: The room was a chessboard and we had to cross the room making moves as if we were the chess piece that started on the corresponding starting square. Roscoe and I had escaped injury as Kings; Barakor should have moved diagonally only, Holly and Saladin were rooks, Ripven and Zionestes Knights. D’oh!

We proceeded without further incident muttering darkly about Zionestes’ communication skills until we reached the final mirrored wall complete with the keyhole. We used our completed key and entered a chamber with eight seats. On a hunch we all took seats, no sooner had we done so and the chairs launched us into a chute that sent us tumbling into a mist filled room.

We were somewhat disorientated but gathered our wits* and began a systematic survey of the room. We could only see ten feet because of the mist but there was a light source somewhere at least. We formed a chain and circled clockwise** we were attacked from the air after completing about 300 degrees. A Hieracosphinx swooped down and tackled Barakor.

*Make that non chess playing wits
** Or would have done had they been invented


Eldras decided that a grappling hook would be a great way to fight a flying monster and then decided to try and leap off the dwarf on top of it with a rope. He failed to achieve anything much with this uniquely ineffective tactical approach, designed principally to show off his amazing dexterity and little else.

No sooner had we slain the beast than three pteranodons swooped in to attack and we were forced to endure Eldras tactical improvisation 101 again whilst the rest of us killed the monstrous dinosaurs.

We found the lair of the sphinx, liberally lined with gold and silver and we gathered up close to 3000 gp plus a potion and magic mace that we assigned to Ripven who had aided the combat with his spiritual hammer, (though I felt my magic missiles and ray of enfeeblement were frankly more effective).

We took a flight of stairs that we located in the mist nearby and emerged onto a level that was overgrown with trees and impenetrable undergrowth. A maze like path took us deep into the forest accompanied by strange sounds of unseen birds and insects. Twice we separated only to find ourselves meeting up again as paths twisted back on themselves or dead ended.

Twice in this green hell we were attacked by su monsters dropping from above. I immobilised one with a snake sigil and the other five were despatched in tough close quarter action. We continued deeper into the forested maze and emerged into a clearing where a hooded figure was tending her rose bushes. I naturally hailed the stranger who turned and … well that’s all I remember for a bit.

The figure was a medusa and it had turned Holly and I to stone. Zionestes hung back rather than risk exposure but the rest attacked the fell hag. Eldras tried to reflect its own gaze and almost succeeded, but no cigar. (One job!) Ripven took a bite from the poisonous snake hair but the creature was finally felled from behind by Roscoe. In a chest we discovered a fabulous horde of gems, another potion and bracers of defence that went to Eldras despite him not being n the highest need.

Joy was somewhat tempered by the loss of Holly and I (So they tell me anyway and I do wonder if there were any other goodies they stowed whilst we were out of the picture but hey…). Zionestes now revealed that he had been given the amber ring by Faffleen. He had warned that it was almost expended and should only be used in an emergency. Because it brought Faffleen’s power to bear Eldras wondered if we could use it to try and gain further assistance.

Eldras made mental contact with his fellow Allerzoi with some difficulty and channelled Faffleen’s power through Barakor, who is by the way, apparently the most intelligent party member. Both Eldras and Barakor were badly injured and drained by the experience but were able to channel Faffleen casting Stone to Flesh through the aether and apparently according to a throw away remark made by the mage, through time as well.

I recovered as did the monk, but we were both pretty shattered so it was fortunate that the ring threw out its amber mist for the last time and we all succumbed to a deep but troubled sleep…

Kravaine
Characterisation & Roleplay 20
First to try the transport module 100
Ray of enfeeblement 50
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Snake sigil 250
Medusa treasure 2500

Total 3880

Eldras
Characterisation & Roleplay 40
Avoiding the floor room 12 100
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Medusa 200
Medusa treasure 2500
Channelling Faffleen 500

Total 4300

Barakor
Characterisation & Roleplay 20
Healing 50
Mentioning chess in room 12 20
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Medusa 200
Medusa treasure 2500
Channelling Faffleen 500

Total 4250

Holly
Characterisation & Roleplay 20
Searching the statue 50
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Putting The DM in his place 50
Tactical advice on Medusa 100
Medusa treasure 2500

Total 3680

Saladin/ Grom
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Medusa 200
Medusa treasure 2500

Total 3660

Ripven
Spiritual Hammer 50
Healing 50
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Medusa 200
Medusa treasure 2500

Total 3760

Roscoe
Discovering the last key part 250
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Medusa 200
Medusa treasure 2500

Total 3910

Zionestes
Hieracosphinx 150
Sphinx treasure 500
Pteranodons 60
Su Monsters 250
Medusa 200
Medusa treasure 2500

Total 3660










Name Class 2nd Class B/F Cumulative Target Current Level
Kravaine MU*
4268 55,787 60,045 95,001
(Cool 7
Eldras T*
4730 50,173 54,903 70,001
(Cool 7
Barakor F*
2338 C*
2338 26,999
26,999 29,337
29,337 35,001/
55,001
(6/7) 5/6
Holly M
3680 44,542 48,222 98,001
(7) 6
Grom/ Saladin F*
4026 45,931 49,957 70,001
(7) 6
Roscoe T*
4301 34,578 38,879 42,501
(7) 6
Zionestes C*
4026 47,088 51,114 55,001
(7) 6
Ripven C*
4136 38,597 42,733 55,001
(7) 6

*EP Bonus applied

20.7.14
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